facts aren't present in Guardian Heroes outside some basic math when
allocating experience points. There is also text-only dialogue between
characters in most chapters.
Creativity & Imagination
begin the game by choosing one of four characters, each of which has their own
strengths and movesets. They match basic archetypes - one has defensive and
healing spells, another is all strength, a third is quick and deals light
attacks - but they can all be stretched into any play style over the course of
the game as players level up. This is where players have the most creative
control: each level gives them a point to place in one stat, and since each
character starts with fresh templates at the start of each game, players have
plenty of stuff to toy around with.
of leveling players have plenty of freedom while playing the game. This is
largely due to each character’s large and intricate move pool, consisting of
several types of attacks, combos, aerial maneuvers, blocking moves, dodges and
magic spells. The effectiveness of each depends on how players have built their
characters and the type of enemies currently in play. Because there are so many
options it is easy even for players that use the same characters to have very
different play styles.
By the Developer:
Heroes is truly bizarre on a number of levels. In appearance the game
looks like a standard 2D brawler, but its combat mechanics are close to that of
a fighting game and experience points and character customization are a large
part of the game's appeal. These are elements not usually mixed together, but
they work here remarkably well, resulting in a coherent, eccentric game that
continues to be rewarding and challenging over many playthroughs. A wide array
of branching stages, an over the top versus mode and an endless challenge mode
also explore its mechanics in different ways.
game has an iconic soundtrack and a colorful, distinct art style that is
enhanced in this new release of the game. The game's original graphic style is
also available through a menu.
skills are limited to the placement of experience points after leveling up.
Spreading these points out effectively is challenging, but games go by quickly
so players are free to experiment with different builds each time.
game's campaign can (and probably should) be played by up to four players, who
simultaneously move through the game's branching storyline and develop the
game's four characters from scratch each time. Some characters have spells that
can be used to support the others, though generally working together in Guardian
Heroes is about pinning down the right enemies and splitting up the
screen's real estate effectively. It's not the most strategic game, but its
fast-paced, frantic stages give the game's co-op a unique charm.
game's versus mode pits players against each other, which works well as the
characters and mechanics are so similar to those in a competitive fighting game
to begin with. However the true appeal of the versus mode is probably that it
supports up to twelve combatants crammed into one screen; players can choose
nearly any enemy or minor character they've met in campaign mode to control in
these frantic battles.
solving in Guardian Heroes means figuring out how to use a character's
move set to deal with foes. Players need to learn the rhythm of the game's
various enemies to know when to use light or heavy attacks, when to use
powerful moves to finish an enemy or lighter ones to keep groups at bay, how to
use each character's unique spells and when to dodge or block enemy attacks.
Rather than allowing players to move up and down the game is split into three
planes which players can jump between at will. This allows players to use 3D
space to maneuver around foes while keeping the game's 2D combat mechanics
players learn the system they'll be able to further appreciate a given
character's stats and move set and will be able to level a character up more to
their preferences and play style. The game's arcade-style replayability and
wide range of options regarding move sets and statistics gives it a unique
depth and offers players that enjoy its mechanics plenty of content to bite
Heroes is not a simulation game.
Heroes has received mostly positive reviews. Some critics suggest that
the game's design hasn't aged particularly well, while most others praise its
eccentricities and claim that the game is still a masterpiece.
Controls & Options
significant option in Guardian Heroes is that players can choose between
remixed mode or original mode, which changes many of the game's mechanics to
match those of the original Sega Saturn version of the game. This removes
certain defensive techniques and alters various controls, as well as changing
the game's graphics to more closely match the original's. Besides this there
are various audio and visual options available. The game's campaign offers
three difficulty levels.
Heroes was rated Teen by the ESRB with descriptors for Violence and