number-crunching are important aspects of the game when it comes to buying and
selling towers and equipment between rounds. The maps quickly grow complex, and
players can bring up an overlay at any time that shows the exact locations of
towers, enemies and other players, allowing them a unique perspective over the
action and a chance to see which areas need to be barricaded more effectively.
By the Player:
Players can put
their level-up points into four stats that affect their hero (speed, strength,
health and casting speed), four stats that affect that hero's unique towers, or
into either of a hero's special skills. Because of the wide range of options,
players are sure to build their characters differently and to their own
strengths. While a couple points in a stat won't make a huge difference, the
spread that develops on the way to a character's level 70 cap quickly becomes
Players also have
to pick and choose between the dozens of pieces of equipment they'll pick up.
Each of these can give boosts to any of a hero's stats, and players can spend
mana to level up individual pieces and manually add points themselves. Players
also get boosts for having matching sets, and can obtain pets that give further
Players will use their hero's unique towers differently on any given map. Some
characters have defensive towers to help block a foe's advance, while others
are more offensively oriented. A wide range of strategies can work, and players
will have to pick their own depending on the current map and their character's
stats. Playing as part of a team also opens a wealth of new options.
By the Developer:
Tower defense RPGs
are not in short supply, but Dungeon Defenders' complex leveling and
loot systems separate it from the pack. Character progression up to the level
70 cap is a long process and allows players to customize their characters in
great detail, and even at that point there are special challenge maps, higher
difficulties, and most importantly hundreds of pieces of equipment to collect.
This gives the game a longevity unique in the genre and allows endgame
characters to continue defending in online groups to collect new stuff.
The game's four
classes and diverse range of tower types also make it feel unique, and help its
multiplayer mode to become easily the best way to experience the game. A
colorful, cartoony art style give the game personality, as do the handful of
playful cutscenes that punctuate the game's campaign.
Players collect mana from fallen enemies and from treasure chests between
waves, which is used to purchase, repair and upgrade towers. Learning the costs
of each of these options is important as the game gets more difficult. Because
funds are always limited, the choice of precisely which tower to build and
where exactly to build it becomes extremely important. In addition, each tower
has a value in "defense points," and each map gives players a maximum
value that can't be exceeded, making these choices all the more strategic. Mana
rewarded for completing stages is used in buying, selling and upgrading
equipment between matches.
Because the towers
of each class are so different it becomes important for teams to work together
carefully. Putting a barricade in place without considering what your allies
are doing can be disastrous, while working together to set traps can prove
incredibly effective. Players can even upgrade and repair towers built by their
allies. Combinations of a squire's defensive walls, a huntress' proximity traps
and a mage's long-distance turrets will quickly outpace anything a single hero
could dole out.
The game is easily
the most fun when played with a group, as later waves of enemies quickly number
in the hundreds and teams scramble around building and repairing towers while
engaging enemies hand-to-hand. Even in the game's most frantic moments it is
important for players to work together, letting each other know any of a map's
weak points or any stray enemies that need to be dealt with.
The first of Dungeon
Defenders' maps are simple, and involve enemies that come from distinct
points and have a handful of obvious choke points to defend. As the game
continues, however, the levels becomes much more complex, and often offer
overlapping paths and multiple crystals that must be defended. Here it becomes
important for players to study the lay of the land carefully. Players will need
to experiment with various towers and combinations to figure out what works in
any given situation. Special foes that avoid traps or are immune to certain
varieties will keep players thinking on their feet. Rare boss battles offer
Once a wave begins it is on the player to balance attacking directly with
fortifying active defenses. The flow of enemies will usually dictate which of
these takes precedence from moment to moment. Players that are successful will
be able to keep in mind all the details of the current map, know which points
will need additional help, and keep track of when towers will need to be
repaired at all times.
Dungeon Defenders is not a simulation
Dungeon Defenders has received
largely positive reviews. Critics praise the game's co-multiplayer, deep
customization options and addictive loot gathering system.
Dungeon Defenders offers four difficulty levels which players are
intended to move along as their characters level up. Various audio, visual and
control options are available. Certain options can also be toggled in any given
stage; "pure strategy" mode disables the player's ability to attack,
while an endless mode pours waves of enemies onto players until they're
Dungeon Defenders was rated Everyone
10+ with descriptors for Alcohol Reference, Animated Blood and Fantasy