doesn’t focus on classroom facts. Charts display the player’s ranking after
each stage, based on the percentage of the dust they cleaned and the amount of
time they took.
Creativity & Imagination
By the Player:
the surface Dustforce doesn’t seem to have any room for player
creativity, but that’s not entirely the case. It’s true that each level follows
a linear path, and that path only becomes more linear for players trying to hit
a perfect score. Figuring out how to follow through with the path perfectly,
however, will require plenty of experimentation, especially as the levels get
longer more difficult. A simple splash of dust along a handful of surfaces can
require a carefully-timed chain of dashes and wall-jumps, and it’s up the
player to figure the best way to tackle each of them, depending on what
character they choose and how much time they have.
By the Developer:
is a riff on a popular strain of platformers, particularly last year’s Super
Meat Boy. Players have a small, distinct set of moves to choose from that
are all available from the beginning of the game, leaving it up to the game’s
level design to keeps things moving. Dustforce’s stages are lengthy
obstacle courses, and it makes the curious decision to force players into
completing each one perfectly in order to access more difficult stages. This
can be grating at times, but it also forces players to master certain
techniques before they can access greater challenges.
the basic mechanics and level design are consistent and fun, and the game’s
graphics and soundtrack help it to truly stand out; both are exceptional. The
visual style is minimalist and extremely colorful, and the animation is truly a
joy to watch.
Business skills are
not involved in Dustforce.
contains a couple small, secondary multiplayer modes, including survival and
king of the hill. These are novel but unfortunately exclusive to local
multiplayer, limiting their appeal somewhat. Perhaps more compelling are the
game’s leaderboards, which compare your best time against those of everyone on
your friends list when you finish a stage.
is about figuring out the optimal paths through its levels. Spots of dust
that need to be cleaned up are scattered about floors and ceilings. Players
don’t need to worry too much if they’re just trying to reach the end of a stage,
but its more likely players are trying to complete a perfect run to earn a key
to a new stage. This means they need to be able to read each level differently,
seeing the dashes and jumps that need to be made to chain all of a stage’s
enemies and dust patches into one continuous flow, instead of a simple finish
a player has figured out an optimal path through a stage, it’s a matter of
reflexes and hand-eye coordination. Moving through a level quickly and making
accurate jumps is a challenge, especially as even the smallest input tweaks can
lead to chain-ruining mistakes. Enemies can also provide surprises, forcing
players to think on their feet from time to time instead of simply memorizing a
not a simulation game.
has received universally positive reviews for its tight controls,
difficulty level and particularly its soundtrack and visual style.
Controls & Options
visual and control options are available.
hasn’t been rated yet by the ESRB. A major upcoming update is scheduled to
add a full level editor to the game, allowing players to create and share their