a platform game set in a purely fantasy setting, and contains little in the way
of classroom facts.
By the Player:
Players are constantly challenged to
reevaluate their options in each new level. Players always run, jump and zap
blocks, but these abilities must be adapted to different goals from stage to
stage. Some stages are quick hand-eye challenges, while others want the player
to concentrate on more thoughtful puzzle-solving. Players must experiment and
adapt to each new challenge as they meet it, and the game does a great job of
adding on to each individual type of challenge in subsequent stages.
While there is room to experiment
during the campaign, it's generally a "practice makes perfect" kind
of thing. The game's multiplayer races allow a little more improvisation as
players try to decide how best to slow down their opponents while moving
forward from one moment to the next.
By the Developer:
Raskulls is a unique combination of genres, a game that is sometimes
puzzle and sometimes racing but always a platformer. Each new level of the
game's main quest offers a new way to look at its mechanics, and the meat of
the game - racing levels - are always fast-paced fun, particularly in
The game has a confident, hard-lined
cartoon look, and cutscenes between levels maintain a distinct sense of humor.
The art style carries over into the character designs, which are spread over a
couple dozen memorable unlockable characters.
The variation in level design and the sense of progression throughout the main
campaign are coupled with the game's simple but fun multiplayer races to make
up a pretty interesting title. The game is accessible to all ages, but there
are plenty of super-challenging stages to be found.
Business skills are not a factor in Raskulls.
People skills only really come in
during the multiplayer portion of the game, and even here races tend to be
frantic enough that luck and knowledge of the course are the most important
factors. That said there's still something to be said about being able to read
opponents, and knowing the game well enough to predict an opponent's move is
likely to lead to victory.
Problem solving in Raskulls varies from level to level, but generally
players must use quick thinking to figure out how best to use their running and
zapping skills to meet each challenge. Most stages involve using a Raskull's
wand to destroy the large colored blocks that block many paths, and players
will quickly learn how to use both their standard attacks and various powerups
to meet whatever challenge is at hand. Some stages ask players to complete
levels with limited ammo or to carve out specific shapes, and these offer more
methodic puzzle-solving than the more plentiful racing levels. However as these
ramp up in difficulty they usually become timed challenges as well, asking
players to test their puzzle-solving skills as well as their speed.
In multiplayer the focus is exclusively on racing, making for a more frantic
experience, especially when four players are in the mix. Many of the levels
have interesting tricks to them that inexperienced players will miss, making it
an interesting test of skill, while luck constantly plays a part as various
powerups are doled out.
not a simulation game.
creative mechanics and frantic, fast-paced multiplayer modes have been praised
Raskulls contains a few standard audio and visual options. As players
complete certain challenges they unlock cheat codes that allow them to
customize their characters with mustaches, strange heads and other oddities.
was rated Everyone 10+ by the ESRB
with descriptors for Crude Humor and Mild Cartoon Violence.