A minimap shows
certain details of each stage. Certain character classes have perks that allow
them to see the locations of enemies and items, and some can even share this
information with nearby players.
Math is involved in
collecting and spending experience and conserving ammunition.
Creativity & Imagination
By the Player:
game’s fast-paced nature makes it hard to develop long-term strategic goals.
Instead players need to focus on moment-to-moment tactical decisions, reacting
quickly to new enemies based on their current stock of items and the actions of
campaign missions are linear, they do usually offer room to explore, and in
fact there are plenty of hidden collectibles. These unlock concept art and can
also be cashed in for extra experience points.
gives players some freedom, though a player’s options are mostly the genre
standard - machine guns, shotguns, grenades and melee attacks. Selecting
class-specific perks and working together with a team are the places that
players get real room to improvise.
By the Developer:
Raccoon City’s most novel idea is to make a multiplayer-based third-person
shooter out of the Resident Evil franchise. Set in an alternate timeline
between two of the earlier games in the series, it allows players to do battle
against certain series protagonists, likely a draw for Resident Evil fans.
also allows the game to take Resident Evil mechanics and incorporate
them into a genre that has already been well-explored. Players choose from
different classes and compete as teams, but the addition of monsters from
throughout the series - zombies, mostly - complicate matches and add new
mechanics. Players can get infected, requiring an anti-viral spray to cure, and
most game types allow players to score points for eliminating either zombies or
other players. While the game’s basic elements are all familiar, these twists
help keep the game from feeling too recycled.
earn experience points which can be used to permanently unlock or upgrade the
abilities of the game’s various classes. The pressure this puts on players can
vary - it’s fairly simple to unlock all of a single class, but players that
jump between classes will have to make some choices. Weapon unlocks are
particularly expensive, but can be used with any class type, making them particularly
is key in campaign, as players work together to handle hordes of foes, pick
each other up after attacks, use healing sprays to recover health or cure
viruses, and use their unique class abilities to support one another.
games get rid of the pressures of moving through a stage as a team, though
playing against another team of human players is ultimately much more
challenging. A team of individually skilled players can easily succeed here,
but learning to use the abilities of the various classes in tandem gives a
great advantage. A more offensive class can unlock temporary invincibility,
while another more supportive class can share radar information with allies. A
team can also only hold a player of any given class, which helps push players
to support each other.
Raccoon City is about shooting. The challenge in campaign mostly comes from
the wealth of enemies in any given area. Crowd control quickly becomes a major
factor, particularly with zombies as opposed to enemy SWAT forces. In the
campaign any given room of each maze-like stage could result in a swarm of
enemies, and a team must be ready to react to gun-wielding enemies, charging
hordes of monsters, or the more unique traps located in specific stages, like
bosses or wall-mounted flamethrowers. Besides the strange collection of enemy
types and subtle differences between player classes, the action is pretty
modes communicate many of the same ideas, though naturally it’s a more focused
experience, as narrative goals are discarded in favor of simple competition.
Game types offer different goals - one gives each team a leader that becomes
the opposing team’s central target, for example - though the same basic ideas
Raccoon City is not a simulation game.
Raccoon City received mixed reviews. While most critics praised the game’s
general mechanics and focus on co-op, others found the game’s story and
mechanics shallow compared to other games in the Resident Evil franchise
and other more tactical multiplayer games, respectively.
Controls & Options
difficulty modes are available in campaign chapters. Standard A/V and control
options are available.
Raccoon City was rated Mature by the ESRB with descriptors for Blood and
Gore, Intense Violence and Strong Language.