Championship Edition DX does not focus on classroom facts. Math is involved in
various scoring mechanics.
By the Player:
Players must adapt to and experiment with each new map and game type they try.
Pac-Man always moves and behaves the same way, but players must adapt their
styles to deal with various goals. The main games are score attack modes which
give players a 5 or 10 minute limit to score as many points as they can. Here
players need to learn the subtleties of chaining ghosts together behind Pac-Man
and then eating them for huge points. Time trial modes, on the other hand, have
players trying to eat a certain number of fruits as quickly as possible. Fruit
appears when players clear a side of the board of dots, meaning players will
only be slowed down by eating ghosts. This puts a deliberate spin on the game's
rules, as does the handful of other modes available.
Players that put in a little time will be able to climb the scoreboards
quickly, and at a certain point players can view replays of their best rounds
and those of others, allowing them to study the techniques of top-ranked
players in order to improve.
By the Developer:
Championship Edition DX is an innovate riff on the original Championship Edition,
which was designed as a riff on Pac-Man in the first place. While the
first refined the classic mechanics and folded multiple levels into one
continuous cycle, DX changes the way players look at building their
scores. The point of Pac-Man has always been the give-take relationship
between the player and the ghosts moving through the maze, and here it is
enhanced as huge trains of ghosts follow Pac-Man through the maze as each stage
progresses. Intensity builds steadily until players clear enough of the maze to
cause a new power pellet to appear, at which point Pac Man becomes capable of
turning the tables and chomping down his dozens of pursuers in one cathartic
moment. This also becomes the key to building high scores.
The unfolding map introduced in the
original Championship Edition is back, only now besides the classic map
a number of new variations are available. To the untrained eye they may not
look like significant changes, but as players get into a groove each map
reveals its own personality and tricks, making clear the care and talent that
went into the game's design.
Business skills are not a factor in Championship Edition DX.
Championship Edition DX does not feature multiplayer modes, and its arcade-style
mechanics never emphasize people skills. However, high-score leaderboards are
integral to the game's design. Players are ranked individually on each map and
game mode, and reminders of their current ranking pop up as players browse
through their options. This is a clever way to encourage competition among
players, especially as players can view scoreboards both globally and limited
to their personal friends list. Being able to watch replays of high-scoring
games so simply is a great feature, and is sure to pop up more often in the
The player's sole goal throughout
most of Championship Edition DX is to get as high a score as possible. 5
and 10 minute rounds are the game's main thrust. Players start out with a small
maze littered with a ghost and a few dots, and as scores go up the maze
continues to unfold and more and more ghosts begin filtering in. Sleeping
ghosts also appear, and if Pac-Man passes them they wake up and get ready to
jump into the pursuing ghost chain. Players must wind through the mazes,
completing sections to unlock new ones and eventually earning most of their
points by turning around and eating the dozens of ghosts they've collected. As
players excel the speed of the game increases and the size of the chain becomes
more and more threatening, increasing the tension in each round all the way up
to the time limit.
Players are rewarded for mastering
the basic ideas of the game and for learning the intricacies of each of the
game's maps, and as they practice they can eventually put their names onto the
global leaderboards for each maze.
Additional modes like fruit-eating
time trials and ghost chain challenges add new dimensions and are enjoyable
variations on the basic game, though they do lack the depth of the score
Pac-Man is not a
Championship Edition DX has been highly praised, and has generally been considered a
considerable and interesting improvement of the original Championship
Edition and one of the most straightforwardly fun games on XBLA and PSN. It
is one of the best-reviewed games of the year according to sites like
Players can't change controls, but
there are a surprising number of ways to customize the game's visual style.
Before each round players can choose from a handful of styles for Pac-Man, the
ghosts and the mazes themselves, and can mix and match between 3D characters,
more retro looks and psychedelic mazes. Players also choose the music that
plays during each round, and three difficulty levels are available that start
the game off at different speeds.
Championship Edition DX was
rated Everyone by the ESRB.