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DRAGON QUEST VI:  REALMS OF REVELATION



 
General Description

Dragon Quest VI: Realms of Revelation is a traditional RPG developed by Level-5 and released for the Nintendo DS in February 2011. It is a remake of 1995's Dragon Quest VI, which is notable for being the first main Dragon Quest game that had not, until now, been translated into English.

In Dragon Quest VI players control a growing party of heroes as they explore a medieval fantasy-style world, visiting towns and solving their various problems on the way to new dungeons and other challenges, all the while leveling up and collecting new equipment in order to face more powerful foes. The game's central hook is that there are in fact two worlds; one a real world and the other an illusory world made up of people's dreams. Often the party will come upon strange occurrences in the real world that are being caused by a certain character's dreams. Players are eventually able to move back and forth between the two worlds at will as they struggle to defeat the dark force threatening both of them.

Player creativity is one of the game's driving forces. Players choose their party of heroes and customize them using the game's class-based leveling system, allowing them to create characters with unique combinations of skills. Additionally the game constantly encourages exploration; its sprawling world is filled with secrets and surprises to discover.

 
Grade by Game Type Overall Grade
C C
Ratings at a Glance
 
Facts: 3 Title: DRAGON QUEST VI: REALMS OF REVELATION
Creativity: 7 Publisher: Nintendo
Business: 2 Developer: ArtePiazza
People: 0 Year: 2011
Problem: 5 Genre: Role Playing
Simulation: 0 Strengths: creativity, popularity, problem
Popularity: 8 Platforms: Nintendo DS
Extra: 0  
Rating Details

Classroom Facts

Dragon Quest VI features little in terms of classroom facts. Players must read plenty of text in order to complete their quests and follow the game's story, and mathematics are heavily involved in several aspects of the game. A world map fills the DS' top screen and allows players to keep track of their position.

Creativity & Imagination

By the Player:

One of the mechanics that sets Dragon Quest VI apart from many other games in the series is its class-based leveling system that allows characters to switch back and forth between a collection of vocations that offer assorted abilities. This allows players to customize their characters to some degree, creating warriors that can cast healing spells or mages that specialize in all types of magic. Several advanced classes are even unlocked as characters master certain combinations of standard ones. Besides this players must form their party of characters to begin with, choosing a group of four from the many that may be encountered during the game, each with his or her own innate strengths.

The game's main story is linear, but players are always encouraged to explore. Dungeons and towns always contain secrets, and sometimes they tie into separate side quests. The biggest involves Mini Medals, which are found in treasure chests, drawers and all kinds of places. There are a finite number of them in the game world, and they can be exchanged to special prizes throughout the game, with players that hunt them all down being rewarded with unique equipment. Other optional goals populate the game as well, including difficult "post-game" challenges that open up after the credits roll that require players to develop their characters further than ever.

By the Developer:

Dragon Quest VI sits between two installments that are generally considered more innovative, but it offers its own unique ideas nonetheless. It introduces the basic concepts of the class system of character progression that have developed further in subsequent titles, and its lengthy adventure that spans both a real and dream world give the game an interesting mystery-solving quality.

The DS remake has been polished considerably, with nearly every one of the game's mechanics having been streamlined. The level grinding often associated with the series has been reigned in without lowering the game's often-punishing difficulty, and many new features and minigames have been added as well. A complete graphic and aural overhaul bring the game in line with the DS remakes of Dragon Quest IV and V.

Business Skills

Players collect gold from treasure chests and fallen enemies, and can spend it in towns on various items, primarily new equipment for the party. In Dragon Quest tradition this equipment is often prohibitively expensive, meaning players will need to pick and choose the items they see as most useful when they reach a new shop as they will rarely have enough gold to fully outfit their party.

There are also a handful of casinos in the game, where players can trade in some of their gold for tokens and use them to play cards or gamble on slot machines. The gold-to-token conversion rate is quite steep, preventing players from simply buying enough tokens to afford the highest prizes (which are exceptionally powerful).

People Skills

Dragon Quest VI does not include multiplayer play, and its story doesn't allow players to interact with characters directly, limiting its strength in people skills.

Problem Solving

A far as problem solving goes, players need to work on improving their party throughout the game. As new characters are periodically recruited, players first need to pick and choose between them, and then it's off to Alltrades Abby to choose ability-unlocking job classes. Standard enemies and particularly bosses are consistently challenging through the whole game, and players need to keep moving their characters forward in order to stay on the edge.

That said, it can hard to tell which abilities or classes will be the most useful, meaning players will need to do some experimenting particularly in the first half of the game. Experimenting in terms of exploration also becomes useful as the party gains new modes of travel and the game's two worlds open up, piece by piece. As players gain a deeper understanding of the job system and the game's mechanics, the difficulty scales nicely.

Simulation

Dragon Quest VI is not a simulation game.

Popularity

Dragon Quest VI has received mostly positive reviews. Itss difficulty, straightforward nature and general charm have been praised. Some reviews criticize the game for having simple mechanics and repetitive battles.

Controls & Options

Dragon Quest VI offers some standard audio and visual options.

Tips

Dragon Quest VI: Realms of Revelation received a Teen rating from the ESRB with descriptors for Animated Blood, Mild Fantasy Violence, Mild Suggestive Themes, Simulated Gambling and Use of Alcohol.